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My story-toy-puzzle-game

As I was thinking about what type of game I wanted to create, I think of those choose your own adventure books. I want to allow the gamer the chance to chose which way they go by solving a math problem. So the gamer is going along and then comes to a three way tunnel. Each tunnel has an equation for the gamer to solve. They must record their answers and move on through that tunnel. To pass a level, they will have to enter all their answers like a code to move on. The code they enter will determine which type of level they go to next. If the equations they solved were basic, then the next level is just a step up from where they were. If they solved harder equations, then the next level will move them to harder problems. I want to be able to offer a couple of different story types, so that the gamer can chose who they are and what game/adventure they play. One could be like a damsel in distress and the noble knight comes to the rescue. One could be find your friend. You got separated from your friend and the only way to get back home is to find your friend first. Another one could be find the dragon and slay him. Those are just some of the ideas bouncing around my head.

 
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Posted by on February 22, 2012 in 1.3 Instructional Strategies

 

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Action Games 1

I really like games like this. I don’t really know why. One game that I really like is on our Wii. We have a game that has many different games on it. One of those games is a tanker game. You are a tank and have to move around obstacles and shoot other tanks. Each level is a different “field” and different tanks. I was not able to find it on any of the websites. So I choose another one.
http://www.addictinggames.com/shooting-games/tank-blitz-game.jsp
It is fun and similar to the other one I like.

These types of games require some sort of hand/eye coordination. Being a big sports person, I like that. These games rely more on reflexives then strategy or plans. You can just up right in and starting shooting everything that is moving. These games are great building blocks for what we have today. Those in the 80’s, did a great job creating games with what they had.

 
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Posted by on February 17, 2012 in Other

 

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