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MMORPG/ARG

MMORPG= Massively multiplayer online role-playing game

ARG= Alternate reality games

I have to admit that the first time I had ever heard of a MMORPG was on NCIS as they talked about it in an episode.  I felt much like Gibbs and his vacant expression.  I loved to read and watch the information about these two types of gaming.  I actually play the 39 Clues.  I was trying to find ways to connect more with my students and many were reading the series and told me about them.  The books encourage the online gaming aspect and I played and really enjoyed it.  I feel if we could do something like that for all books, we could take away the AR testing and have students play games about the books.  It could relieve some of the students from their test anxieties.

I love the idea of the real life Pacman.  That looks cool and I can see it really taking off as technology keeps changing and improving.

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Posted by on February 3, 2012 in Other

 

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Zelda Game

Zelda game was a lot of fun and much more a game of my liking.  The fact that I could see what obstacles I needed to overcome as I entered a new screen was helpful.  The game was set up so that you knew where you needed to be going and what was asked of you.  The graphics are getting better and the actions are much funnier.  I liked that I didn’t have to type what I wanted to do.  I could just push a button and I would place a bomb, use my sword, or use the bow and arrow.

 
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Posted by on February 3, 2012 in Other

 

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Peasant’s Quest

This game is much better than the last one but still frustrating and difficult.  I can see how the makers took the new tools that were available at the time and created the game.  The commentary was quite funny to read and there was some quick wit.

I was able to make it to a waterfall and many cottages, only one of which I could get into.  I also made it to a horse and a cave with a note on it but I could not read a note.

 
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Posted by on February 3, 2012 in Other

 

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Video Game Seduction Secrets

The Seduction Secrets of Video Game Lovers

The above is a link to an article about video games and why we are so interested in playing them and spending the time to try and win.

One of the first things it talked about was the agency that the player has in playing a certain game.  I think of my math students and how many of them wish they could choose which way to solve a math problem.  I have tried to encourage various ways of solving (providing that it follows the correct rules of math in general).  Games allow players to win in many different ways.  There is not just one way to win.

Progression is also talked about.  The example of Mario Brothers really stuck to me, because I love the game and am fairly good at it.  In the first few levels are you are asked to do is jump over things to make it on.  Once that is mastered than a new skill is introduced and the process starts all over again, so by the time you are at World 8 trying to defeat Bowser to save the Princess you have to take all the skills and use them to win.  If there was a way that students could move at their own speed to master math skills before they moved onto a different skill, I think more students would like math much more than now.

The last point that was brought up that really stands out to me is the disproportionate feedback that is given.  I remember on Super Mario Brothers, the higher on the flagpole that you were the more fireworks you got.  That meant more than the extra points.  In a world where everything is at our fingertips.  People want their feedback back just as quickly.  When we submit a paper, we don’t like waiting the day or week or so that it takes for our teacher to grade it.  We like knowing how we did the minute we hit submit.  Games give us that and provide that instant feedback we are looking for.

The more and more I delve into gaming theory and game based learning the more and more I want to try and find ways to implement it into my own classrooms.

 
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Posted by on February 2, 2012 in Other

 

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Interactive Fiction

I played the game Zork 1: The Great Underground Empire for my gaming class.  After five minutes I was frustrated with the game but kept pushing on to play for the full twenty minutes.  To play this type of interactive game one needs to have a great imagination and be able to see the world in their minds after reading the description.  That type of person is not me.  I am a very visual learner who is not creative enough to come up with my own worlds.  I like to dominate worlds that are already shown to me.   I think for the first type of gaming it is fairly good and does feel somewhat like a choose your own adventure book more than an actual game.  Playing this game has made me truly grateful for the technology and graphics that we have today to use to play with.

While playing the game I kept going in circles having a hard time navigating myself.  I made it to the house a couple of times but I could never seem to get into the window that was slightly open.  I also made it to the Grand Canyon and down the rocky wall to the rainbow but after that I kept going in many circles climbing up and down the wall many times.  One can see why I was getting frustrated.

 
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Posted by on February 1, 2012 in Other

 

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7 ways video games engage the brain

Tom Chatfield: The 7 ways that video games engage the brain

I watched the above video and found it very interesting. Tom came up with seven ways that video games help to engage the brain. If I could figure out a way to implement these 7 ways into my math teaching, then maybe more students would be excited and more interested in math work.

The seven ways are:
1. Experience bars measuring progress
2. Multiple and long term and short term aims
3. Rewards for effort
4. Rapid, frequent, clear feedback
5. An element of uncertainy
6. Windows of enhanced attention
7. Other people!

There were a couple of these that really stood out to me. The first was number 5. He talked about how we all like rewards but when we don’t know for sure what the reward is, our brains get excited and more interested in what is going on. The second one that stood out was 7. Everyone likes to have praise from their peers and others around them. It is really what makes us all tick. Video games allow people to immediate post or show others how well they are doing. It also allows people to ask others for help and teamwork is engaged to complete a task or goal. One thing that is lacking in classrooms nowadays is the teamwork and praise from those around each other.

 
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Posted by on January 29, 2012 in Other

 

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